Subject: I never liked Sonic.
Sega's Genesis (aka Megadrive) was still limping along, almost but not quite kicking the ass it soon would, when Sonic the Hedgehog was released. The 16-bit days were all about platform games, and Sonic was Sega's answer to Mario.
I hated Sonic. Still do:
Recently GamaSutra talked a little about the different design approaches between the two games, putting into words the things I could never really put my finger on. Some people liked Sonic, in fact a lot did, but I couldn't get past the fact that it looked brilliant but played like shit.
I hated this. Why can't I stop and look around? This sort of prevention mechanism did not make me want to go back and try again, it made me want to stop playing. It's not because I was a Mario fanboy - when Sonic came out I had a Genesis but had never owned a Nintendo. I hadn't really played Mario much, but I still didn't like Sonic.
Mario let you run through a level if you knew it well, but was totally playable at a slower speed. Stop, go, look around, whatever. There's a time limit, but hey, do what you want. Sonic instead made you race, every level was designed to make you run by placing obstacles you couldn't traverse at a slow speed. Loops, spirals, long jumps - if you weren't running, you weren't going anywhere.
What pissed me off most was, after asking you to run fast, Sonic punished you for doing it, with spikes and enemies that would rush onto the screen and kill you. To this day I have a Pavlovian reaction to the sound of Sonic losing his rings. I can feel the failure deep in my chest. It's utterly unenjoyable.
Fuck that.
I hated Sonic. Still do:
![http://nfgworld.com/grafx/games/FuckSonic.png [Image: http://nfgworld.com/grafx/games/FuckSonic.png]](http://nfgworld.com/grafx/games/FuckSonic.png)
Recently GamaSutra talked a little about the different design approaches between the two games, putting into words the things I could never really put my finger on. Some people liked Sonic, in fact a lot did, but I couldn't get past the fact that it looked brilliant but played like shit.
Quote by GamaSutra:Most levels have at least two tiers that run parallel and intersect at multiple points. Because backtracking is discouraged or outright prevented, it's only possible to experience the full extent of the level after multiple playthroughs.
I hated this. Why can't I stop and look around? This sort of prevention mechanism did not make me want to go back and try again, it made me want to stop playing. It's not because I was a Mario fanboy - when Sonic came out I had a Genesis but had never owned a Nintendo. I hadn't really played Mario much, but I still didn't like Sonic.
Quote by GamaSutra:Super Mario World encourages a rhythm of watch, understand, and act, with an emphasis on the watching. Mario expects players to observe the environment carefully and make decisions accordingly.
Mario let you run through a level if you knew it well, but was totally playable at a slower speed. Stop, go, look around, whatever. There's a time limit, but hey, do what you want. Sonic instead made you race, every level was designed to make you run by placing obstacles you couldn't traverse at a slow speed. Loops, spirals, long jumps - if you weren't running, you weren't going anywhere.
What pissed me off most was, after asking you to run fast, Sonic punished you for doing it, with spikes and enemies that would rush onto the screen and kill you. To this day I have a Pavlovian reaction to the sound of Sonic losing his rings. I can feel the failure deep in my chest. It's utterly unenjoyable.
Well yes, that's entirely true. If you like being punished for doing what you're asked to do, if you like not being able to walk up the slightest inclines, if you like having to play the same level over and over in oldschool right-from-the-beginning-again style, then Sonic totally encourages you to play it again.Quote by GamaSutra:Sonic's design isn't more immersive or inherently fun than design that encourages players to experience everything the first time. All it does is provide new experiences even after the credits roll, without the aid of artificial unlockables.
Fuck that.
BLEARGH




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