The main thing I've noticed that CRTs did so well which LCD seems to struggle with (even with a strong backlight) is the general glow that exudes from the image. This seemed to bleed the pixels together so that two colors became three or four or more shades, particularly noticeable in 8-bit games which had limited palettes. With LCD and CRT computer monitors you tend to see things so perfectly that the pixels no longer bleed together and you realize how low resolution and low color it always was.
Also the scanline effect in emulators has never looked right to me. I get what it's trying to do, but I rarely noticed the scanlines on a real TV until I got rather close up to it, and even then I had to focus on the screen rather than the graphics behind it. For some reason I just don't like the artificial scanline effect in any emulator I've tried, even when it's only set to about 25%. Maybe it just shouldn't darken the image so much?
[Edited by NFG: Two posts into one]
Also the scanline effect in emulators has never looked right to me. I get what it's trying to do, but I rarely noticed the scanlines on a real TV until I got rather close up to it, and even then I had to focus on the screen rather than the graphics behind it. For some reason I just don't like the artificial scanline effect in any emulator I've tried, even when it's only set to about 25%. Maybe it just shouldn't darken the image so much?
[Edited by NFG: Two posts into one]




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