Subject: An Interview with Henk Nieborg
Henk Nieborg has recently completed work on Konami's DS Contra 4, so I thought it might be a good time to drag out an interview I did with him for my book.
Here it is then!
Henk Nieborg has been pushing pixels for a very long time, since before mice left the lab and before colour palettes needed two hands to be counted. Back in 1985 Henk could be found "pixeling with my joystick on a black and white TV". Since he couldn't afford his own colour TV, Henk would memorize the Commodore 64 colour palette, draw the images in black and white, then check them on the colour TV in the living room. He used to make pixel art in the early days with Koala Paint and a suzo joystick.
Henk has been the principle artist on many games, all featuring a distinct style, with incredibly lush backgrounds and very detailed sprites. From the very first efforts with the Commodore 64, to his first commercial relase on the Commodore Amiga, Henk constantly worked to improve his skill and the results are unparalleled.
![http://nfggames.com/games/HenkNieborg/Ghost_Intro.png [Image: http://nfggames.com/games/HenkNieborg/Ghost_Intro.png]](http://nfggames.com/games/HenkNieborg/Ghost_Intro.png)
Ghost Battle (Amiga)
Ghost Battle was the first published game for Henk, and it garnered considerable praise. It also landed him a full time job with Thalion, an intensely popular but short lived German publisher of computer games. His next game was Lionheart, a game which sold well considering its platform, but not well enough to keep Henk employed with Thalion who, like most publishers of the day, peaked early and soon folded.
![http://nfggames.com/games/HenkNieborg/Flink_Intro.png [Image: http://nfggames.com/games/HenkNieborg/Flink_Intro.png]](http://nfggames.com/games/HenkNieborg/Flink_Intro.png)
Misadventures of Flink (MegaDrive)
The Misadventures of Flink was next, released for the MegaDrive and MegaCD. It featured some of the most impressive graphics ever released for the MegaDrive, with backgrounds and sprites that did astonishing things with the relatively muted palette offered by the hardware. Flink looked great but was released too late in the MegaDrive's life. It wasn't supported well by its publisher and it achieved unremarkable sales.
(to be continued...)
Here it is then!
Henk Nieborg has been pushing pixels for a very long time, since before mice left the lab and before colour palettes needed two hands to be counted. Back in 1985 Henk could be found "pixeling with my joystick on a black and white TV". Since he couldn't afford his own colour TV, Henk would memorize the Commodore 64 colour palette, draw the images in black and white, then check them on the colour TV in the living room. He used to make pixel art in the early days with Koala Paint and a suzo joystick.
Henk has been the principle artist on many games, all featuring a distinct style, with incredibly lush backgrounds and very detailed sprites. From the very first efforts with the Commodore 64, to his first commercial relase on the Commodore Amiga, Henk constantly worked to improve his skill and the results are unparalleled.
![http://nfggames.com/games/HenkNieborg/Ghost_Intro.png [Image: http://nfggames.com/games/HenkNieborg/Ghost_Intro.png]](http://nfggames.com/games/HenkNieborg/Ghost_Intro.png)
Ghost Battle (Amiga)
Ghost Battle was the first published game for Henk, and it garnered considerable praise. It also landed him a full time job with Thalion, an intensely popular but short lived German publisher of computer games. His next game was Lionheart, a game which sold well considering its platform, but not well enough to keep Henk employed with Thalion who, like most publishers of the day, peaked early and soon folded.
![http://nfggames.com/games/HenkNieborg/Flink_Intro.png [Image: http://nfggames.com/games/HenkNieborg/Flink_Intro.png]](http://nfggames.com/games/HenkNieborg/Flink_Intro.png)
Misadventures of Flink (MegaDrive)
The Misadventures of Flink was next, released for the MegaDrive and MegaCD. It featured some of the most impressive graphics ever released for the MegaDrive, with backgrounds and sprites that did astonishing things with the relatively muted palette offered by the hardware. Flink looked great but was released too late in the MegaDrive's life. It wasn't supported well by its publisher and it achieved unremarkable sales.
(to be continued...)
BLEARGH




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