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    <channel>
        <title>NFGworld! News</title>
        <description></description>
        <link>http://nfgworld.com/mb/</link>
        <lastBuildDate>Fri, 18 May 2012 15:04:58 GMT</lastBuildDate>
        <generator>FeedCreator 1.8.0-dev (info@mypapit.net)</generator>
        <item>
            <title>Defending rape games.  Again. (Aliens!  Sexy schoolgirls!  Gotta snatch 'em all!)</title>
            <link>http://nfgworld.com/mb/post/3826</link>
            <description><![CDATA[
Official NFG stance on rape: it's all good!<br />
<br />
Perhaps that's what you might think after reading some of the posts around here, like the one <a href="http://nfgworld.com/mb/thread/789-Going-to-Jail-for-Cartoon-Offenses" title="http://nfgworld.com/mb/thread/789-Going-to-Jail-for-Cartoon-Offenses">defending Simpsons incest porn</a> or the other one <a href="http://nfgworld.com/mb/thread/840-Rape-Sims-A-good-thing" title="http://nfgworld.com/mb/thread/840-Rape-Sims-A-good-thing">defending rape games</a>, and please just ignore this one with all the <a href="http://nfgworld.com/mb/thread/701-Child-Porn-Real-or-Imagined-NSFW-FFS" title="http://nfgworld.com/mb/thread/701-Child-Porn-Real-or-Imagined-NSFW-FFS">child porn</a>...<br />
<br />
<div style="text-align: center;"><img src="http://nfgworld.com/grafx/tentaben1.png" title="http://nfgworld.com/grafx/tentaben1.png" alt="[Image: http://nfgworld.com/grafx/tentaben1.png]" /></div>
<br />
Which brings us to today.&nbsp; Or, more accurately, a few days ago, when insertcredit.com (a site I've written for in the past and which I hold in pretty high esteem) <a href="http://insertcredit.com/2012/05/14/tentacle-bento-and-kickstarter-when-no-regulation-is-bad-regulation/" title="http://insertcredit.com/2012/05/14/tentacle-bento-and-kickstarter-when-no-regulation-is-bad-regulation/">went on a crusade</a> against a silly hentai tentacle card game <a href="http://www.kickstarter.com/projects/1189988320/tentacle-bento-by-soda-pop-miniatures" title="http://www.kickstarter.com/projects/1189988320/tentacle-bento-by-soda-pop-miniatures">raising money on Kickstarter</a>.<br />
<br />
It's called Tentacle Bento, and depending on who you read, it's either " cheeky, fast playing trick taking card game for 2 to 4 players" (the creators) or "a cute, lighthearted, pastel-colored look at the wonderful world of forcing your way inside a female against her will" (insertcredit).&nbsp; <br />
<br />
<a href="http://kotaku.com/tentacle-bento/" title="http://kotaku.com/tentacle-bento/">Kotaku</a> also weighed in, with a similar position.<br />
<br />
I don't understand the furor.&nbsp; Based on the facts presented by the game's creators, there's no rape here.&nbsp; Aliens with tentacles pursue and catch schoolgirls, with all the gooey liquids and giggling that sort of bizarre premise entails.&nbsp; It's the sort of thing that has no real-life counterpart, since neither aliens or be-tentacled animals have been proven to have an interest in human girls.<br />
<br />
Saying this game is about rape, an action insertcredit insists is unseen but obvious, is akin to saying Pokemon is about animal cage fights or collect-em-up bestiality.&nbsp; <i>You don't see it, no one says it, but it's there.</i><br />
<br />
A game like this builds on several things, like the trailblazing and puerile comedy of Benny Hill and the Carry On series, where adults skirt around the edges of sexual activity without ever being specific about it, and without ever intending to harm each other.&nbsp; I mean, in real life a man gets arrested for chasing a busty woman down a hallway with a lascivious sneer on his face, but in comedy?&nbsp; We laugh, it's funny.<br />
<br />
There's no rape here.&nbsp; I struggle to imagine how it was even inferred from the content on offer.&nbsp; And here's where I say I'm against rape but this isn't rape (which to anyone already decided against me probably sounds like I'm against racism, but black people sit at the back of the bus).<br />
<br />
<div style="text-align: center;"><img src="http://nfgworld.com/grafx/tentaben2.png" title="http://nfgworld.com/grafx/tentaben2.png" alt="[Image: http://nfgworld.com/grafx/tentaben2.png]" /></div>
<br />
This is comedy, where all the rape happens in the player's mind, if that's the sort of thing they're predisposed to seeing.&nbsp; insertcredit got it totally right at the end of a <a href="http://insertcredit.com/2012/05/17/the-boundaries-of-humor-an-interview-with-john-cadice-creator-of-tentacle-bento/" title="http://insertcredit.com/2012/05/17/the-boundaries-of-humor-an-interview-with-john-cadice-creator-of-tentacle-bento/">followup article</a>:&nbsp; "It is a big deal to trivialize rape, and it’s up to you to decide whether you think Tentacle Bento does that."<br />
<br />
Luckily for the creators of the game, insertcredit's decision that it did, in fact, cross that line, was a boon.&nbsp; Kickstarter closed the project down, and the project moved to <a href="http://girls.sodapopminiatures.com/content/fund-tentacle-bento" title="http://girls.sodapopminiatures.com/content/fund-tentacle-bento">its own website</a> where it's gathering many more backers and nearly as much money.<br />
<br />
As for me, I'm against real rape.&nbsp; I'm against belittling rape.&nbsp; I'm for tentacle monsters collecting imaginary, giggling schoolgirls.&nbsp; I'm also very much for making light of the terrors in our real lives, 'cause that's how we simultaneously cope with the terrible truth of their existence, and how we regain a little of our power over them.&nbsp; I'm against card games, generally, but I think I might buy Tentacle Bento, just 'cause.
]]></description>
            <author> no_email@example.com (NFGworld.com - NFG)</author>
            <pubDate>Thu, 17 May 2012 19:39:03 GMT</pubDate>
            <guid isPermaLink="false">http://nfgworld.com/mb/1134#3826</guid>
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            <title>Re: Video game vector art...</title>
            <link>http://nfgworld.com/mb/post/3825</link>
            <description><![CDATA[
And done!<br />
<br />
The silliest and most awesomest over-the-top console ever made is the SuperGrafx.&nbsp; Man, how I love it.<br />
<br />
[svg]http://nfgworld.com/grafx/games/logos/SuperGrafx-logo.svg[/svg]
]]></description>
            <author> no_email@example.com (NFGworld.com - NFG)</author>
            <pubDate>Tue, 15 May 2012 10:48:20 GMT</pubDate>
            <guid isPermaLink="false">http://nfgworld.com/mb/471#3825</guid>
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        <item>
            <title>Re: Video game vector art...</title>
            <link>http://nfgworld.com/mb/post/3824</link>
            <description><![CDATA[
Here's one I whipped up today.&nbsp; I dearly love the CoreGrafx logo, I can't think of any I like better.<br />
<br />
[svg]http://nfgworld.com/grafx/games/logos/CoreGrafx2-logo.svg[/svg]<br />
<br />
Gotta do the SuperGrafx next.
]]></description>
            <author> no_email@example.com (NFGworld.com - NFG)</author>
            <pubDate>Tue, 15 May 2012 00:20:31 GMT</pubDate>
            <guid isPermaLink="false">http://nfgworld.com/mb/471#3824</guid>
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            <title>Re: The NFGgames Manifesto</title>
            <link>http://nfgworld.com/mb/post/3823</link>
            <description><![CDATA[
You're absolutely right, but that stream of consciousness I blurted was not really fully formed.<br />
<br />
I love games.&nbsp; I love old-school arcade games.&nbsp; I want to draw a line in the sand and say <i>these</i> are the games I like, and <i>those</i> are games someone else play.<br />
<br />
I'm sort of toying with the idea of a site or thread or something that focuses on these games exclusively.&nbsp; A haven for the three other people in the world who love these games like I do.&nbsp; Surely they exist?&nbsp; <br />
<br />
Surely my idea, like most, is doomed to failure 'cause what's important to me this week is sort of sidelined the next....<br />
<br />
But damn, I loves me some arcade games.<br />
<br /><div style="border-top:1px solid #808080; margin:4px 0;"></div><br />
Have you played <a href="http://www.supercratebox.com/" title="http://www.supercratebox.com/">Super Crate Box</a>?&nbsp; This is what I like.&nbsp; Pure mayhem, refined gameplay with a single screen and weapons and explosions.
]]></description>
            <author> no_email@example.com (NFGworld.com - NFG)</author>
            <pubDate>Wed, 09 May 2012 10:28:28 GMT</pubDate>
            <guid isPermaLink="false">http://nfgworld.com/mb/1133#3823</guid>
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        <item>
            <title>Re: The NFGgames Manifesto</title>
            <link>http://nfgworld.com/mb/post/3822</link>
            <description><![CDATA[
<blockquote class="quote"><div class="quote_inner"><div class="qname">Quote by NFG:</div>I have long maintained that today's <i>casual game</i> is the twitch, <i>hardcore</i> arcade game of the past.&nbsp; Simple, pick-up-and-play games you can run through in a few minutes, then start again.</div></blockquote><br />
I think that the important thing to consider here is that arcades once functioned as central repositories of technology. It was impractical for every person in the world to have a computer in the home, much less a dedicated machine that could be used to play games. That the earliest game consoles could provide only a fraction of the experience reinforced the idea of the arcade as a hub of presentation and discovery.<br />
<br />
This is by way of saying that I don't think you can evaluate a game solely on its own merits. Context is just as much a part of the experience. Pac Man would not have been the phenomenon it was if there weren't stories about people waiting in line to play, or tales of mastery and marathon sessions. I don't think they're ever going to make a 'King of Kong' styled movie about competitive Angry Birds players, by comparison. This is what today's casual games lack, an identifiable and unifying culture.<br />
<br />
<blockquote class="quote"><div class="quote_inner">These are the games I was raised on, and these are the games I continue to enjoy.&nbsp; I am not against the modern microtransaction massively-multiplayer freemium stuff that's all the rage today, but I don't like it.&nbsp; <br />
<br />
I wonder if that's what defines me as an <i>old man</i>, a refusal to be down with the way things are today, firmly holding my ground in defense of the way things <i>were</i> against the onrushing, inexorable tsunami of the way things <i>are becoming.</i><br />
</div></blockquote><br />
At risk of contradicting what I've said, there's no game gouging if you don't participate as a player. Nobody thinks less of you if you play Otomedius instead of Tera. Certainly there's enough love for the types of games you prefer that they continue to be published and sold.<br />
<br />
It's interesting to observe issues of self-identification. Certainly we recognize that casual games are still video games. But for many of those who maintain virtual farms or drop jewels, the game on their phone or their web browser is just another form of entertainment. They don't consider themselves gamers, in the same way that young women today don't consider themselves feminists. If many of the issues of gender equality are progressing steadily, then there's no need for a separate group to function as sponsor or advocate. If video games are everywhere, is it useful for those who play to group themselves separately at all?
]]></description>
            <author> no_email@example.com (NFGworld.com - Kendrick)</author>
            <pubDate>Wed, 09 May 2012 08:47:09 GMT</pubDate>
            <guid isPermaLink="false">http://nfgworld.com/mb/1133#3822</guid>
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            <title>The NFGgames Manifesto (Or something.)</title>
            <link>http://nfgworld.com/mb/post/3821</link>
            <description><![CDATA[
I have long maintained that today's <i>casual game</i> is the twitch, <i>hardcore</i> arcade game of the past.&nbsp; Simple, pick-up-and-play games you can run through in a few minutes, then start again.<br />
<br />
These are the games I was raised on, and these are the games I continue to enjoy.&nbsp; I am not against the modern microtransaction massively-multiplayer freemium stuff that's all the rage today, but I don't like it.&nbsp; <br />
<br />
I wonder if that's what defines me as an <i>old man</i>, a refusal to be down with the way things are today, firmly holding my ground in defense of the way things <i>were</i> against the onrushing, inexorable tsunami of the way things <i>are becoming.</i><br />
<br />
I don't like license-ware.&nbsp; When I shell out money for something it's <b>mine</b>.&nbsp; I refuse to accept that some dipshit in a suit somewhere, counting his beans, can decide on whatever flimsily justified whim that it's time I stopped playing that game I paid for.<br />
<br />
As they say, <i>fuck that.</i><br />
<br />
This is my limit.&nbsp; I want short, challenging games without the constant whining gimme-gimme sound for upgrading my experience.&nbsp; I want games I can play alone, or with a friend, offline or on, whenever I want, however I want, wherever I want.<br />
<br />
To region lockouts, I say fuck you and your licensing shenanigans.<br />
<br />
To games that demand an internet connection, I bid adieu.<br />
<br />
To my PC Engine, my Super Nintendo, my MegaDrive, my Saturn, I say <i>hello, old friends.</i>&nbsp; Let's emulate each other, save-state our way to blissful excitement.&nbsp; Let's Bomberman, Dracula X, and Darkstalker.&nbsp; Let's Asteroids, Ms PacMan and Star Soldier.<br />
<br />
Grafx.&nbsp; Tera.&nbsp; Twin.&nbsp; Super.&nbsp; <br />
<br />
Arcade Perfect.
]]></description>
            <author> no_email@example.com (NFGworld.com - NFG)</author>
            <pubDate>Wed, 09 May 2012 07:49:31 GMT</pubDate>
            <guid isPermaLink="false">http://nfgworld.com/mb/1133#3821</guid>
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            <title>Re: Hello</title>
            <link>http://nfgworld.com/mb/post/3820</link>
            <description><![CDATA[
I think a brief sum-up of the preferred photography equipment and a ten-word description of artistic intent would be a sufficient Turing test in this circumstance. <img src="http://nfgworld.com/mb/unb_lib/designs/_smile/unb/smile.png" title=":)" alt=":)" style="vertical-align:middle;width:15px;height:15px;" class="smilie" />
]]></description>
            <author> no_email@example.com (NFGworld.com - Kendrick)</author>
            <pubDate>Tue, 08 May 2012 22:10:50 GMT</pubDate>
            <guid isPermaLink="false">http://nfgworld.com/mb/1132#3820</guid>
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        <item>
            <title>Re: Hello</title>
            <link>http://nfgworld.com/mb/post/3819</link>
            <description><![CDATA[
And would we expect your posts to be spammy links or genuinely engaging posts and discussions about your photography?&nbsp; <img src="http://nfgworld.com/mb/unb_lib/designs/_smile/unb/wink.png" title=";)" alt=";)" style="vertical-align:middle;width:15px;height:15px;" class="smilie" />
]]></description>
            <author> no_email@example.com (NFGworld.com - NFG)</author>
            <pubDate>Tue, 08 May 2012 21:29:26 GMT</pubDate>
            <guid isPermaLink="false">http://nfgworld.com/mb/1132#3819</guid>
        </item>
        <item>
            <title>Hello</title>
            <link>http://nfgworld.com/mb/post/3818</link>
            <description><![CDATA[
Hello, my name is Aaron and I am new to this forum. I'd like to post a few images here. My site is <a href="http://www.eleganteye.com/notice.php" title="http://www.eleganteye.com/notice.php">www.eleganteye.com</a> (NSFW).<br />
<br />
Aaron
]]></description>
            <author> no_email@example.com (NFGworld.com - eleganteye)</author>
            <pubDate>Tue, 08 May 2012 15:22:39 GMT</pubDate>
            <guid isPermaLink="false">http://nfgworld.com/mb/1132#3818</guid>
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        <item>
            <title>Re: The Used Game Debate</title>
            <link>http://nfgworld.com/mb/post/3817</link>
            <description><![CDATA[
I can't believe this is still an issue for some people.<br />
<br />
Battlefield 3 executive producer <a href="http://www.computerandvideogames.com/345972/dice-next-gen-used-games-block-can-be-a-win-and-a-loss/" title="http://www.computerandvideogames.com/345972/dice-next-gen-used-games-block-can-be-a-win-and-a-loss/">Patrick Bach says</a> that killing used games would result in a magical burgeoning of variety in games, 'cause it's just so obvious every game is the same because publishers fear their games will be re-sold.<br />
<br />
<i>Say what?</i><br />
<br />
<blockquote class="quote"><div class="quote_inner">"So if you think that there are too few new IPs on the market, no one can take that risk if their game is at risk of being resold too many times. Therefore you see a lot of online games being the most popular. You mentioned that you feel like a lot of [online shooters] have the same formula and this is one of the reasons, which most people seem to not realise.<br />
<br />
So on the positive side you could see more games being created because of this, and also more new IPs, because there'd be a bigger market for games that don't have for instance multiplayer. There could be awesome single player-only games, which you can't really do these days because people just pirate them, which is sad.</div></blockquote><br />
People won't start buying more games 'cause you make them less valuable.&nbsp; How hard is it to learn this lesson?&nbsp; Fucking over your customers is never a good idea.&nbsp; NEVER.
]]></description>
            <author> no_email@example.com (NFGworld.com - NFG)</author>
            <pubDate>Wed, 02 May 2012 12:33:55 GMT</pubDate>
            <guid isPermaLink="false">http://nfgworld.com/mb/922#3817</guid>
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            <title>Hori's new Fighting Edge Blade Joystick</title>
            <link>http://nfgworld.com/mb/post/3816</link>
            <description><![CDATA[
Hori has announced a new stick called the Fighting Edge 刃 (Blade), which pulls out all the stops in an attempt to create the ultimate joystick.<br />
<br />
Unlike most of their recent sticks the new Fighting Edge has stick and button mechanisms designed and built by Hori, instead of the arcade giants Sanwa and Seimitsu.<br />
<br />
<div style="text-align: center;"><img src="http://nfgworld.com/grafx/games/Hori-Hayabusa.png" title="http://nfgworld.com/grafx/games/Hori-Hayabusa.png" alt="[Image: http://nfgworld.com/grafx/games/Hori-Hayabusa.png]" /></div>
<br />
The stick features a lower-friction fulcrum (Hori claims 5-15% less) made of acetal plastic, which is especially hard and long-wearing.<br />
<br />
<div style="text-align: center;"><img src="http://nfgworld.com/grafx/games/Hori-Kuro.png" title="http://nfgworld.com/grafx/games/Hori-Kuro.png" alt="[Image: http://nfgworld.com/grafx/games/Hori-Kuro.png]" /></div>
<br />
The buttons are also a new design, featuring a smaller gap between button and housing to reduce rattle, and a hori-made switch which claims to reduce bounce.<br />
<br />
It also features LED lights and a flap at the back to tuck your cords in when not being played.&nbsp; Hori has also covered the metal base with felt to keep it from chilling your legs, and to improve grip on your lap.<br />
<br />
It should be released next month, for a mere ￥19,800.<br />
<br />
<a href="http://www.horistore.com/products/detail.php?product_id=1102" title="http://www.horistore.com/products/detail.php?product_id=1102">PS3 version</a><br />
<a href="http://www.horistore.com/products/detail.php?product_id=1103" title="http://www.horistore.com/products/detail.php?product_id=1103">Xbox 360 version</a>
]]></description>
            <author> no_email@example.com (NFGworld.com - NFG)</author>
            <pubDate>Sun, 29 Apr 2012 23:33:57 GMT</pubDate>
            <guid isPermaLink="false">http://nfgworld.com/mb/1131#3816</guid>
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            <title>Human68k Target Toolchain Released</title>
            <link>http://nfgworld.com/mb/post/3815</link>
            <description><![CDATA[
Forum member Lydux, who recently created the <a href="http://nfgworld.com/mb/thread/1126-ERSA-X68000-SxSI-to-IDE" title="http://nfgworld.com/mb/thread/1126-ERSA-X68000-SxSI-to-IDE">X68000 native IDE board</a>, has released his Human68k target toolchain, for X68 development on Windows or Linux machines.<br />
<br />
<a href="http://nfggames.com/forum2/index.php?topic=4850.msg31814#msg31814" title="http://nfggames.com/forum2/index.php?topic=4850.msg31814#msg31814">This forum thread</a> includes all the details, or you can go straight to <a href="https://github.com/Lydux" title="https://github.com/Lydux">his github page</a>.
]]></description>
            <author> no_email@example.com (NFGworld.com - NFG)</author>
            <pubDate>Sun, 29 Apr 2012 22:39:45 GMT</pubDate>
            <guid isPermaLink="false">http://nfgworld.com/mb/1130#3815</guid>
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            <title>Re: China: The little kids on the world stage</title>
            <link>http://nfgworld.com/mb/post/3814</link>
            <description><![CDATA[
The Sino-Filipino maritime conflict is worrisome, but a long-term view is actually a little bit reassuring. China has historically viewed the Philippines as an American surrogate, in spite of the fact that Manila has largely ceased to take any sort of meaningful direction from Washington over the last four decades. But China getting tough with the Philippines is like America putting Marines in Australia. It's not about the destination, but sending a message to the other side. Apart from a little pride, I don't see that China thinks it has anything to gain by pissing off the Philippines.<br />
<br />
There's another side of this that's interesting. That China is starting to realize it doesn't have the coordination skills of the NATO countries might have an interest effect up and down their chain of command. In China, every soldier is a private and nobody knows when they should act on orders. Part of what makes western military powers so effective is the logistics, where there's a verifiable trust behind orders, and a willingness to question when an order might be wrong (as the circumstances warrant.) What happens in China socially when this sort of mature military comes into being?
]]></description>
            <author> no_email@example.com (NFGworld.com - Kendrick)</author>
            <pubDate>Tue, 24 Apr 2012 13:07:16 GMT</pubDate>
            <guid isPermaLink="false">http://nfgworld.com/mb/602#3814</guid>
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        <item>
            <title>Re: China: The little kids on the world stage</title>
            <link>http://nfgworld.com/mb/post/3813</link>
            <description><![CDATA[
<a href="http://www.abc.net.au/news/2012-04-24/south-china-sea-tensions/3970438" title="http://www.abc.net.au/news/2012-04-24/south-china-sea-tensions/3970438">This is sort of interesting.</a>&nbsp; From Australia's ABC news:<br />
<br />
<blockquote class="quote"><div class="quote_inner">Stephanie Kleine-Ahlbrandt, the ICG's north-east Asia project director, says China and other countries have been withholding their navies from getting involved in these incidents.<br />
<br />
But she thinks it could increase the likelihood of major battles involving smaller armed policing ships.<br />
<br />
"We worry in Crisis Group that the threshold for entry into conflict is much less by having all of these law enforcement and paramilitary vessels because it's seen as well they're just law enforcement vessels," she said.<br />
<br />
"So they're more easily deployed and they're far less conscious of the rules; the rules of the road, international law, these types of things than would be the PLA navy.</div></blockquote><br />
This article is based on a <a href="http://www.crisisgroup.org/en/regions/asia/north-east-asia/china/223-stirring-up-the-south-china-sea-i.aspx" title="http://www.crisisgroup.org/en/regions/asia/north-east-asia/china/223-stirring-up-the-south-china-sea-i.aspx">more detailed report</a> from the "International Crisis Group".&nbsp; In their executive summary, they say:<br />
<br />
<blockquote class="quote"><div class="quote_inner">China’s maritime policy circles use the term “Nine dragons stirring up the sea” to describe the lack of coordination among the various government agencies involved in the South China Sea.&nbsp; <br />
<br />
[...]<br />
<br />
While some agencies act aggressively to compete with one another for greater portions of the budget pie, others (primarily local governments) attempt to expand their economic activities in disputed areas due to their single-minded focus on economic growth.</div></blockquote>
]]></description>
            <author> no_email@example.com (NFGworld.com - NFG)</author>
            <pubDate>Tue, 24 Apr 2012 12:13:25 GMT</pubDate>
            <guid isPermaLink="false">http://nfgworld.com/mb/602#3813</guid>
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        <item>
            <title>Re: Trials Evolution (Xbox 360)</title>
            <link>http://nfgworld.com/mb/post/3812</link>
            <description><![CDATA[
It's a great game, I can tell 'cause I've turned my 360 on for more than an hour this month (3 hours and counting for Trials Evolution - it tells me).&nbsp; Also, my thumb is sore.<br />
<br />
But for all its refinement, there are some pretty basic things overlooked.&nbsp; Like the tire not touching the ground...&nbsp; Doesn't happen all the time, but it happens a lot, and it's distracting.<br />
<br />
<div style="text-align: center;"><img src="http://nfgworld.com/grafx/games/Trials-4.jpg" title="http://nfgworld.com/grafx/games/Trials-4.jpg" alt="[Image: http://nfgworld.com/grafx/games/Trials-4.jpg]" /><br />
The tires don't touch the ground.&nbsp; They hover above their own shadow.&nbsp; It's weird and distracting.</div>
<br />
Like the way certain parts of the stage seem to shear or de-res, every time you play through.&nbsp; There's one container you jump over and the whole screen shimmies, every time.&nbsp; This happens in several stages, reliably.<br />
<br />
Like the way gravity seems to change when the camera angle adjusts itself.&nbsp; There are several places where I am quite convinced I have enough momentum to make a gap, and I position my bike accordingly, only to have to re-adjust 'cause the game seems to slow me down and pull my bike backwards.<br />
<br />
Like the way the camera and bike turning in mid air shows you what seems to be your landing point, along with two sets of tire tracks from previous riders, forcing you to guess which ones you're going to land on...&nbsp; Only to have you land in the middle where there are no tracks.&nbsp; On hilly levels this is unforgivable, 'cause you just can't tell how high you are or where you'll land.
]]></description>
            <author> no_email@example.com (NFGworld.com - NFG)</author>
            <pubDate>Fri, 20 Apr 2012 23:44:41 GMT</pubDate>
            <guid isPermaLink="false">http://nfgworld.com/mb/1129#3812</guid>
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        <item>
            <title>Re: Trials Evolution (Xbox 360)</title>
            <link>http://nfgworld.com/mb/post/3811</link>
            <description><![CDATA[
<div style="text-align: center;"><img src="http://nfgworld.com/grafx/games/Trials-3.jpg" title="http://nfgworld.com/grafx/games/Trials-3.jpg" alt="[Image: http://nfgworld.com/grafx/games/Trials-3.jpg]" /></div>
<br />
Haha!<br />
<br />
I should point out that, after a half hour of playtime, I do think Trials Evolution is excellent, despite what I assume are Ubisoft's best efforts to fuck it up the ass.
]]></description>
            <author> no_email@example.com (NFGworld.com - NFG)</author>
            <pubDate>Wed, 18 Apr 2012 23:44:00 GMT</pubDate>
            <guid isPermaLink="false">http://nfgworld.com/mb/1129#3811</guid>
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        <item>
            <title>Trials Evolution (Xbox 360)</title>
            <link>http://nfgworld.com/mb/post/3810</link>
            <description><![CDATA[
So Trials HD.&nbsp; My favourite game on the Xbox for a looong time.&nbsp; Years.&nbsp; Whenever I wasn't playing Hydro Thunder, it was Trials.&nbsp; <br />
<br />
And Evolution just came out.&nbsp; Red Lynx obviously had more money, there's lots and lots more of everything.<br />
<br />
It's $24 AUD (about <b>$25 USD</b>).&nbsp; (In Australia, 3000 MS Points is $60.)&nbsp; That's not cheap, but fuck yeah, it's Trials.&nbsp; I bought it without hesitation.<br />
<br />
<b>Short Review: </b>It's Trials, but more of it.<br />
<br />
<b>Long Review:</b> It's everything that pisses me off about modern games.<br />
<br />
First, I received an Achievement for completing the tutorial level.&nbsp; The level which you cannot fail rewarded me for doing something unavoidable.&nbsp; <i>This is bullshit,</i> I haven't even started the first real stage and I'm already super pissed off.<br />
<br />
And the tutorial stage is insulting.&nbsp; Press A to go!&nbsp; Press Left to lean back!&nbsp; Press right to lean forward!&nbsp; At every checkpoint the game stops, resets your bike, and you get to try out one specific feature for one short segment of track.&nbsp; Basically, you have to complete this tutorial stage, or one just like it, every time you get a new bike.&nbsp; <br />
<br />
<div style="text-align: center;"><img src="http://nfgworld.com/grafx/games/Trials-2.jpg" title="http://nfgworld.com/grafx/games/Trials-2.jpg" alt="[Image: http://nfgworld.com/grafx/games/Trials-2.jpg]" /><br />
There's way, way more airtime in this game than the previous one.</div>
<br />
Other reviews are remarking on the new, friendlier learning curve, but when the third tutorial is going through great pains to explain things I learned the hard way in the first game, I feel like they're tearing the magic out and replacing it with a scripted guide to success.&nbsp; I don't know about you, but I like discovering things, and I like feeling like the <i>King of the Goddamned World</i> when I figure something out the first time.&nbsp; Being told how to ride a loop is insulting.<br />
<br />
And you aren't just given new bikes, you have to earn them with medals.&nbsp; Collect enough medals, qualify for a tutorial stage, play the damned tutorial, and get the new bike.&nbsp; Why did this become a collect-em-up rewards game?&nbsp; What fucking idiot thought "Hey, being a brilliant sequel to a brilliant game isn't enough!&nbsp; Let's heap shit on it until it's no fun anymore!"&nbsp; I'm jumping through hoops to play a game which occasionally makes me jump through hoops.&nbsp; (You see what I did there?)<br />
<br />
The new stages are not always straight, they curve into the distance, which is kind of cool but makes judging the next part of the track more difficult 'cause you can't always tell where you'll land, and - although I get that this is a video game - having your bike slowly turn in mid-air to follow the course is unrealistic and breaks the immersion pretty strongly.&nbsp; It's worse on tracks with several parallel tracks 'cause it forces you to play the level a few times just to work out where you'll land after a jump.&nbsp; That is just not the simple Trials I love, that's a fundamental design flaw.&nbsp; <br />
<br />
Or not.&nbsp; I mean, what are they trying to achieve - do they want me to learn shit on my own <i> King of the World</i> style, or are they going to tell me in advance everything I need to know?&nbsp; 'Cause the curves and the tutorials achieve different things.<br />
<br />
<div style="text-align: center;"><img src="http://nfgworld.com/grafx/games/Trials-1.jpg" title="http://nfgworld.com/grafx/games/Trials-1.jpg" alt="[Image: http://nfgworld.com/grafx/games/Trials-1.jpg]" /><br />
This is the track, stretching away into the distance.&nbsp; This rider will turn in mid air to follow the track.&nbsp; Where will he land, exactly?</div>
<br />
There are huge new drops and cool new background events like swooping jets on bombing runs and helicopters and other shit which doesn't make the game any less fun but probably goes some way to explaining the new longer load times...<br />
<br />
And the textures res-up when the levels start, so for a moment it's a very vague presentation and blip by blip the graphics get better and sharper and then you're away...&nbsp; Are we still doing this?&nbsp; You know it's OK to wait that extra second and do it right the first time, I don't need to see the world snap into shape every time the level re-starts.<br />
<br />
And I won an avatar shirt for completing the tutorial.&nbsp; I think I win clothes all the time.&nbsp; Or maybe money, which I can spend in the garage to make my fucking avatar look more unique like every other fucking dumbshit playing this game and winning the same fucking things for completing levels that can't be failed without removing your hands from the controller.&nbsp; Honestly I don't know what's going on, I skip this shit 'cause it's not why I'm here.&nbsp; Every stage ends with a TL;DR experience.<br />
<br />
There's a ton of tiny text after every stage telling me how much non-game extraneous bullshit I've accumulated and I wish I could turn it the fuck off, 'cause I'm here to balance a motorbike on a railing, not play dolls and indulge my obsessive compulsive collection disorder.<br />
<br />
Attention Red Lynx: I do not want to kit out my racer like a fucking barbie doll.&nbsp; I do not.&nbsp; Do not want.&nbsp; How much time did you waste creating this shit?&nbsp; Who's your target audience here?&nbsp; Does <i>anyone</i> want to do this?<br />
<br />
<b>TL;DR</b> - fucking great game seriously wounded by the baggage of what I can only imagine are the demands of men in suits making checkmarks on a list of bullshit must-have bullet points for the press release.<br />
<br />
Fuck's sake.<br />
<br />
Oh, and the wheels never actually touch the ground.&nbsp; There's always a gap between wheel and shadow.&nbsp; Seems like a pretty basic error.&nbsp; =(<br />
<br />
And, on one stage, I was shot across a massive gully, as if from a cannon, and the game saw fit to spin me, slow the spins, and land me safely.&nbsp; Is this Final Fantasy?&nbsp; I'm playing a game here, stop taking the control away from me.
]]></description>
            <author> no_email@example.com (NFGworld.com - NFG)</author>
            <pubDate>Wed, 18 Apr 2012 13:14:55 GMT</pubDate>
            <guid isPermaLink="false">http://nfgworld.com/mb/1129#3810</guid>
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        <item>
            <title>Re: China: The little kids on the world stage</title>
            <link>http://nfgworld.com/mb/post/3807</link>
            <description><![CDATA[
I don't know if it's actually worse. But business interaction in China isn't friendly no matter how you slice it. I would say that the incidence hasn't actually increased but that it's being reported or noticed more often, which might be a net positive in the long run.<br />
<br />
I hasten to add right now that I don't have any personal experience with the subject and that I'm generalizing to a great degree.
]]></description>
            <author> no_email@example.com (NFGworld.com - Kendrick)</author>
            <pubDate>Thu, 12 Apr 2012 07:43:10 GMT</pubDate>
            <guid isPermaLink="false">http://nfgworld.com/mb/602#3807</guid>
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        <item>
            <title>Re: China: The little kids on the world stage</title>
            <link>http://nfgworld.com/mb/post/3806</link>
            <description><![CDATA[
Oh sure, I'm not saying it's new, just that it seems to be getting worse, and fast.
]]></description>
            <author> no_email@example.com (NFGworld.com - NFG)</author>
            <pubDate>Thu, 12 Apr 2012 07:40:10 GMT</pubDate>
            <guid isPermaLink="false">http://nfgworld.com/mb/602#3806</guid>
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        <item>
            <title>Re: China: The little kids on the world stage</title>
            <link>http://nfgworld.com/mb/post/3805</link>
            <description><![CDATA[
I hate to say it, but even this is old news. When the Subway restaurant chain initially did business in China, they encountered quite a bit of personal violence over business interaction. Here's the relevant quote from the CNN article describing the experience of their representative Jim Bryant:<br />
<br />
<blockquote class="quote"><div class="quote_inner">His second spot, which opened a year later in the foreigner-friendly Chaoyang district, was almost as cursed. With six months left on the lease, the landlord locked the doors with a bicycle chain. Bryant waited half a day for the landlord to return, then cut the lock. That turned out to be a mistake: Within minutes the landlord showed up with eight "associates," who, Bryant says, beat him up and kicked him off the property. (Bryant ended up with a fat lip and a broken toe.) Bryant says he learned later that the landlord had found another tenant who was willing to pay two years' rent up-front. (As it turned out, the building was demolished within a year anyway.) The lesson, he says: Sign leases only with business entities, never with individuals. "Too often there's corruption involved," Bryant says. "And they don't get in trouble--they just get rich." <br />
</div></blockquote><br />
Whole article is here:<br />
<br />
<a href="http://money.cnn.com/magazines/fsb/fsb_archive/2005/03/01/8253829/index.htm" title="http://money.cnn.com/magazines/fsb/fsb_archive/2005/03/01/8253829/index.htm">http://money.cnn.com/magazines/fsb/fsb_archive/2005/03/01/…</a>
]]></description>
            <author> no_email@example.com (NFGworld.com - Kendrick)</author>
            <pubDate>Thu, 12 Apr 2012 07:12:02 GMT</pubDate>
            <guid isPermaLink="false">http://nfgworld.com/mb/602#3805</guid>
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        <item>
            <title>Re: China: The little kids on the world stage</title>
            <link>http://nfgworld.com/mb/post/3804</link>
            <description><![CDATA[
The <a href="http://feedproxy.google.com/~r/ChinaLawBlog/~3/eR3LXuMmzN0/bo-xilais-lessons-for-your-china-business.html" title="http://feedproxy.google.com/~r/ChinaLawBlog/~3/eR3LXuMmzN0/bo-xilais-lessons-for-your-china-business.html">China Law Blog</a> reports an increase in violence over financial disagreements in China.<br />
<br />
<blockquote class="quote"><div class="quote_inner">A few weeks ago, I was talking with a friend of mine who works in China for a leading international risk management/security/hostage negotiation company. I was telling him that we had been seeing a big increase in Chinese companies making veiled (and not so veiled) threats against our clients over alleged debts. This friend then told me that his company was getting three business hostage takings a month, up from about one a month in the last few years.</div></blockquote><br />
Yikes.<br />
<br />
<blockquote class="quote"><div class="quote_inner">I am not saying that China is a violent country and I do not think it is. But it is still a developing country with an inchoate legal system. What this means is that frustrated people are a lot more likely to “take things into their own hands” than in most Western countries. What this means for you is what I said above: at minimum, if you are in any sort of dispute with a businessperson in China, do not go to that person’s turf to try to resolve it.</div></blockquote><br />
Instead, he advises, meet in very public places in the daytime.&nbsp; Big hotel lobbies in big cities, for example.<br />
<br />
<blockquote class="quote"><div class="quote_inner">There is a lot of talk about the poor economy and I think that is helping to increase violence. Ten years ago, the Chinese were afraid to beat up a Laowai but that has changed.</div></blockquote>
]]></description>
            <author> no_email@example.com (NFGworld.com - NFG)</author>
            <pubDate>Thu, 12 Apr 2012 06:55:15 GMT</pubDate>
            <guid isPermaLink="false">http://nfgworld.com/mb/602#3804</guid>
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        <item>
            <title>Guess that Game!</title>
            <link>http://nfgworld.com/mb/post/3803</link>
            <description><![CDATA[
Over on that social networking site I've been changing my cover image regularly, and inviting people to guess what game it is.&nbsp; Because the screenshots themselves are fun, here they are for your visual pleasure.&nbsp; <br />
<br />
Do you know them all?<br />
<br />
<img src="http://nfgworld.com/grafx/games/covers/NFGcover.png" title="http://nfgworld.com/grafx/games/covers/NFGcover.png" alt="[Image: http://nfgworld.com/grafx/games/covers/NFGcover.png]" /><br />
<br />
<img src="http://nfgworld.com/grafx/games/covers/NFG-cover2.png" title="http://nfgworld.com/grafx/games/covers/NFG-cover2.png" alt="[Image: http://nfgworld.com/grafx/games/covers/NFG-cover2.png]" /><br />
<br />
<img src="http://nfgworld.com/grafx/games/covers/NFG-cover3.png" title="http://nfgworld.com/grafx/games/covers/NFG-cover3.png" alt="[Image: http://nfgworld.com/grafx/games/covers/NFG-cover3.png]" /><br />
<br />
<img src="http://nfgworld.com/grafx/games/covers/NFG-cover4.png" title="http://nfgworld.com/grafx/games/covers/NFG-cover4.png" alt="[Image: http://nfgworld.com/grafx/games/covers/NFG-cover4.png]" /><br />
<br />
<img src="http://nfgworld.com/grafx/games/covers/NFG-cover5.png" title="http://nfgworld.com/grafx/games/covers/NFG-cover5.png" alt="[Image: http://nfgworld.com/grafx/games/covers/NFG-cover5.png]" /><br />
<br />
<img src="http://nfgworld.com/grafx/games/covers/NFG-cover6.png" title="http://nfgworld.com/grafx/games/covers/NFG-cover6.png" alt="[Image: http://nfgworld.com/grafx/games/covers/NFG-cover6.png]" /><br />
<br />
<img src="http://nfgworld.com/grafx/games/covers/NFG-cover7.png" title="http://nfgworld.com/grafx/games/covers/NFG-cover7.png" alt="[Image: http://nfgworld.com/grafx/games/covers/NFG-cover7.png]" /><br />
<br />
<img src="http://nfgworld.com/grafx/games/covers/NFG-cover8.png" title="http://nfgworld.com/grafx/games/covers/NFG-cover8.png" alt="[Image: http://nfgworld.com/grafx/games/covers/NFG-cover8.png]" /><br />
<br />
<img src="http://nfgworld.com/grafx/games/covers/NFG-cover9.png" title="http://nfgworld.com/grafx/games/covers/NFG-cover9.png" alt="[Image: http://nfgworld.com/grafx/games/covers/NFG-cover9.png]" /><br />
<br />
<img src="http://nfgworld.com/grafx/games/covers/NFG-covera.png" title="http://nfgworld.com/grafx/games/covers/NFG-covera.png" alt="[Image: http://nfgworld.com/grafx/games/covers/NFG-covera.png]" /><br />
<br />
<img src="http://nfgworld.com/grafx/games/covers/NFG-coverb.png" title="http://nfgworld.com/grafx/games/covers/NFG-coverb.png" alt="[Image: http://nfgworld.com/grafx/games/covers/NFG-coverb.png]" /><br />
<br />
<img src="http://nfgworld.com/grafx/games/covers/NFG-coverc.png" title="http://nfgworld.com/grafx/games/covers/NFG-coverc.png" alt="[Image: http://nfgworld.com/grafx/games/covers/NFG-coverc.png]" /><br />
<br />
<img src="http://nfgworld.com/grafx/games/covers/NFG-coverd.png" title="http://nfgworld.com/grafx/games/covers/NFG-coverd.png" alt="[Image: http://nfgworld.com/grafx/games/covers/NFG-coverd.png]" /><br />
<br />
<img src="http://nfgworld.com/grafx/games/covers/NFG-covere.png" title="http://nfgworld.com/grafx/games/covers/NFG-covere.png" alt="[Image: http://nfgworld.com/grafx/games/covers/NFG-covere.png]" /><br />
<br />
<img src="http://nfgworld.com/grafx/games/covers/NFG-coverf.png" title="http://nfgworld.com/grafx/games/covers/NFG-coverf.png" alt="[Image: http://nfgworld.com/grafx/games/covers/NFG-coverf.png]" /><br />
<br />
<img src="http://nfgworld.com/grafx/games/covers/NFG-coverg.png" title="http://nfgworld.com/grafx/games/covers/NFG-coverg.png" alt="[Image: http://nfgworld.com/grafx/games/covers/NFG-coverg.png]" /><br />
<br />
<img src="http://nfgworld.com/grafx/games/covers/NFG-coverh.png" title="http://nfgworld.com/grafx/games/covers/NFG-coverh.png" alt="[Image: http://nfgworld.com/grafx/games/covers/NFG-coverh.png]" /><br />
<br />
<img src="http://nfgworld.com/grafx/games/covers/NFG-coverj.png" title="http://nfgworld.com/grafx/games/covers/NFG-coverj.png" alt="[Image: http://nfgworld.com/grafx/games/covers/NFG-coverj.png]" /><br />
<br />
<img src="http://nfgworld.com/grafx/games/covers/NFG-coverk.png" title="http://nfgworld.com/grafx/games/covers/NFG-coverk.png" alt="[Image: http://nfgworld.com/grafx/games/covers/NFG-coverk.png]" /><br />
<br />
<img src="http://nfgworld.com/grafx/games/covers/NFG-coverl.png" title="http://nfgworld.com/grafx/games/covers/NFG-coverl.png" alt="[Image: http://nfgworld.com/grafx/games/covers/NFG-coverl.png]" /><br />
<br />
<img src="http://nfgworld.com/grafx/games/covers/NFG-coverm.png" title="http://nfgworld.com/grafx/games/covers/NFG-coverm.png" alt="[Image: http://nfgworld.com/grafx/games/covers/NFG-coverm.png]" /><br />
<br />
<img src="http://nfgworld.com/grafx/games/covers/NFG-covern.png" title="http://nfgworld.com/grafx/games/covers/NFG-covern.png" alt="[Image: http://nfgworld.com/grafx/games/covers/NFG-covern.png]" /><br />
<br />
<img src="http://nfgworld.com/grafx/games/covers/NFG-coverp.png" title="http://nfgworld.com/grafx/games/covers/NFG-coverp.png" alt="[Image: http://nfgworld.com/grafx/games/covers/NFG-coverp.png]" /><br />
<br />
<img src="http://nfgworld.com/grafx/games/covers/NFG-coverq.png" title="http://nfgworld.com/grafx/games/covers/NFG-coverq.png" alt="[Image: http://nfgworld.com/grafx/games/covers/NFG-coverq.png]" /><br />
<br />
<img src="http://nfgworld.com/grafx/games/covers/NFG-coverr.png" title="http://nfgworld.com/grafx/games/covers/NFG-coverr.png" alt="[Image: http://nfgworld.com/grafx/games/covers/NFG-coverr.png]" /><br />
<br />
<img src="http://nfgworld.com/grafx/games/covers/NFG-covers.png" title="http://nfgworld.com/grafx/games/covers/NFG-covers.png" alt="[Image: http://nfgworld.com/grafx/games/covers/NFG-covers.png]" /><br />
<br />
<img src="http://nfgworld.com/grafx/games/covers/NFG-covert.png" title="http://nfgworld.com/grafx/games/covers/NFG-covert.png" alt="[Image: http://nfgworld.com/grafx/games/covers/NFG-covert.png]" /><br />
<br />
<img src="http://nfgworld.com/grafx/games/covers/NFG-coveru.png" title="http://nfgworld.com/grafx/games/covers/NFG-coveru.png" alt="[Image: http://nfgworld.com/grafx/games/covers/NFG-coveru.png]" /><br />
<br />
<img src="http://nfgworld.com/grafx/games/covers/NFG-coverv.png" title="http://nfgworld.com/grafx/games/covers/NFG-coverv.png" alt="[Image: http://nfgworld.com/grafx/games/covers/NFG-coverv.png]" />
]]></description>
            <author> no_email@example.com (NFGworld.com - NFG)</author>
            <pubDate>Mon, 09 Apr 2012 07:10:02 GMT</pubDate>
            <guid isPermaLink="false">http://nfgworld.com/mb/1127#3803</guid>
        </item>
        <item>
            <title>Re: China: The little kids on the world stage</title>
            <link>http://nfgworld.com/mb/post/3802</link>
            <description><![CDATA[
China's incoming leaders are <a href="http://www.theatlantic.com/international/archive/2012/03/children-of-the-revolution-the-history-chinas-new-leaders-wont-confront/254952/#slide1" title="http://www.theatlantic.com/international/archive/2012/03/children-of-the-revolution-the-history-chinas-new-leaders-wont-confront/254952/#slide1">children of parents who were persecuted during the cultural revolution</a>.&nbsp; The linked article concludes:<br />
<br />
<blockquote class="quote"><div class="quote_inner">It would be impossible for Xi and Li to not have been affected by their own experiences in the cultural revolution, but it is also impossible to divine precisely how such experiences will shape their governing philosophy and the future of China.&nbsp; </div></blockquote><br />
----<br />
<br />
China's method of enforcing tax honesty is brilliant and efficient.&nbsp; Bunnie Huang calls it 'crowdsourced tax enforcement' and, in a nutshell, that's exactly right.<br />
<br />
<a href="http://www.bunniestudios.com/blog/?p=2269" title="http://www.bunniestudios.com/blog/?p=2269">In a recent blog post</a> he writes:<br />
<br />
<blockquote class="quote"><div class="quote_inner">Riddle me this: how does a government enforce tax collection in a cash-only society?<br />
<br />
[...]<br />
<br />
A solution to the problem is to go with a tax pre-payment system. At the beginning of every month, every business is required to pay an estimated tax. Proof of tax payment is issued in the form of “fapiao” (发票).</div></blockquote><br />
So basically, a business buys a bunch of fapiao from the government at the start of the month, and is supposed to issue them to customers along with their receipts for every transaction.&nbsp; At the end of the month, they claim a refund for any remaining fapiao.<br />
<br />
The rather clever key to its success is the extra fapiao feature: a scratch-n-win device on each one where the receiver (customer) has a chance to win some money back, as a sort of free lottery ticket.&nbsp; <br />
<br />
This generally means that customers are going to demand their fapiao from the business more frequently than they would if there was no chance of winning money back.&nbsp; So the businesses are forced to pay tax at the start of the month, and can claim a refund only for the fapiao their customers don't demand with every purchase.&nbsp; I am impressed.<br />
<br />
It's not perfect though:<br />
<br />
<blockquote class="quote"><div class="quote_inner">Of course, with every new system, new problems come in. One is that the waitstaff might nick a couple of fapiao en route to the customer. So now, to get your fapiao you usually have to go in person to a special counter that manages its distribution. And, of course, the restaurant can offer a bribe in place of the fapiao. Just this past month when I was visiting Harbin, I went to collect my lottery tickets and the lady at the register glanced at my 80 quai receipt and offered to pay me 4 quai instead of giving me fapiao! I was a bit surprised at how brazen the offer was, but in retrospect, I clearly was not from around there, and thus unlikely to be an auditor.</div></blockquote><br />
----<br />
<br />
China's looking to enforce real-name registration for internet users, in a move (obviously) designed to control online public sentiment and discussion.<br />
<br />
<blockquote class="quote"><div class="quote_inner">All of this may change in the face of real name registration–a new, more stringent policy designed to clamp down on free expression where other methods have been less successful. We have no doubt that netizens will find creative ways to circumvent the chilling effect of this policy. Many have already begun discussing possible strategies. Even so real-name registration will almost certainly limit the spread of politically sensitive messages, as it will be easy to trace their origin.</div></blockquote><br />
From <a href="http://www.wired.com/threatlevel/2012/03/opinion_anxiaochinamicroblog/?utm_source=NFGworld[/url" title="http://www.wired.com/threatlevel/2012/03/opinion_anxiaochinamicroblog/?utm_source=NFGworld[/url">wired.com</a>
]]></description>
            <author> no_email@example.com (NFGworld.com - NFG)</author>
            <pubDate>Wed, 04 Apr 2012 02:32:38 GMT</pubDate>
            <guid isPermaLink="false">http://nfgworld.com/mb/602#3802</guid>
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            <title>Re: My Neighbors</title>
            <link>http://nfgworld.com/mb/post/3801</link>
            <description><![CDATA[
Yesterday I heard dad, yelling as usual:<br />
<br />
"Shut your dirty mouth cunt, there's a baby in here, you don't want her to hear you swear!"
]]></description>
            <author> no_email@example.com (NFGworld.com - NFG)</author>
            <pubDate>Thu, 29 Mar 2012 06:56:16 GMT</pubDate>
            <guid isPermaLink="false">http://nfgworld.com/mb/224#3801</guid>
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            <title>Re: China: The little kids on the world stage</title>
            <link>http://nfgworld.com/mb/post/3800</link>
            <description><![CDATA[
Over on the China Law Blog, an interesting post about the Chinese legal system.&nbsp; While the CLB has regularly written positive things about the rule of law in China, this post sort of exposes a rather significant weakness in the system.<br />
<br />
Basically, while court cases are reliably seen to follow the written law, no matter who it favours, <a href="http://feedproxy.google.com/~r/ChinaLawBlog/~3/saDhY9SIXI8/china-litigation-and-case-acceptance.html" title="http://feedproxy.google.com/~r/ChinaLawBlog/~3/saDhY9SIXI8/china-litigation-and-case-acceptance.html">the courts may not accept cases that may be harmful to the greater powers</a>.&nbsp; There's an appeal process, but when the acceptance refusal is often informal or verbal, the plaintiff cannot appeal.&nbsp; Official written refusal is required, so the case just languishes and eventually everyone dies.<br />
<br />
This sort of reminds me of the Japanese system with its amazingly high conviction rate.&nbsp; They simply won't initiate prosecution unless they're certain of guilt.&nbsp; This means, in practice, that once a person is charged with a crime, they're virtually proven guilty and the trial is a mere formality.<br />
<br />
What is the point of a legal framework if the gatekeepers are the ones who arbitrarily decide the results?
]]></description>
            <author> no_email@example.com (NFGworld.com - NFG)</author>
            <pubDate>Sun, 25 Mar 2012 23:48:14 GMT</pubDate>
            <guid isPermaLink="false">http://nfgworld.com/mb/602#3800</guid>
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            <title>Re: My Neighbors</title>
            <link>http://nfgworld.com/mb/post/3799</link>
            <description><![CDATA[
Oh, there's no question JayJay's got some mental development issues, but they're not severe.&nbsp; It's his environment that makes them seem so, he's not getting any kind of support at home, so he'll never overcome any of his challenges.<br />
<br />
The laughter issue though may be overstated.&nbsp; This forced laughter always comes during arguments, as if he's trying to prove how little he's bothered by the family's antagonism, or egg them on.&nbsp; I can't say for sure he's incapable of natural-sounding laughter when he's not in a screaming fight with someone.
]]></description>
            <author> no_email@example.com (NFGworld.com - NFG)</author>
            <pubDate>Sun, 25 Mar 2012 23:42:33 GMT</pubDate>
            <guid isPermaLink="false">http://nfgworld.com/mb/224#3799</guid>
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            <title>Re: My Neighbors</title>
            <link>http://nfgworld.com/mb/post/3798</link>
            <description><![CDATA[
<blockquote class="quote"><div class="quote_inner"><div class="qname">Quote by NFG:</div>One weird thing about JayJay is, when he laughs, it always sounds forced.&nbsp; He never sounds like he's actually laughing so much as he's imitating the sound of laughter.&nbsp; "ha!&nbsp; ha!&nbsp; ha!"<br />
</div></blockquote><br />
Mental bell ringing alert. When children seem to be going through the motions of laughter without actually experiencing mirth or humor, it's occasionally cause to evaluate some sort of mental condition. Specifically, children who fall anywhere on the spectrum of autism tend to break out into laughter or tears when it seems socially called for, and not they actually appear to feel anything. Similarly, children with Down's syndrome will laugh at completely inappropriate times without any sort of stimulus at all, like during a funeral or something.<br />
<br />
Obviously, I'm not a child psychologist and I'm not in a position to observe JayJay for diagnostic purposes. But your description is enough to give me pause.
]]></description>
            <author> no_email@example.com (NFGworld.com - Kendrick)</author>
            <pubDate>Sun, 18 Mar 2012 14:52:42 GMT</pubDate>
            <guid isPermaLink="false">http://nfgworld.com/mb/224#3798</guid>
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            <title>ERSA: X68000 SxSI to IDE</title>
            <link>http://nfgworld.com/mb/post/3797</link>
            <description><![CDATA[
Forum member lydux has created a pretty cool little X68000 card that provides native IDE instead of the usual SASI/SCSI.<br />
<br />
<a href="http://nfggames.com/forum2/index.php?topic=4828.0" title="http://nfggames.com/forum2/index.php?topic=4828.0">Have a look</a> and marvel at his creativity.&nbsp; <br />
<br />
Of course, the true success depends on the software, which he's still working on...
]]></description>
            <author> no_email@example.com (NFGworld.com - NFG)</author>
            <pubDate>Sun, 18 Mar 2012 03:04:36 GMT</pubDate>
            <guid isPermaLink="false">http://nfgworld.com/mb/1126#3797</guid>
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